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This scenario, part of the Nemesis Crown campaign, is a multiplayer scenario, ideal for play in large clubs and game shops. It will be played in GW Hobby Centers and participating independent retailers on July 21. Click here for event information. ARMIES BATTLEFIELD DEPLOYMENT
LENGTH OF GAME SPECIAL RULES Nemesis Crown Personae. Any player may include the Nemesis Crown Persona character appropriate for his army type and take advantage of that character’s special ability in this game. Players may take Lord-level Nemesis Crown Personae, even if the points value of their armies would normally not allow it. Click here for a listing of Personae and their special rules. The Hanging Tree. The forces of light must attempt to destroy the Hanging Tree, which should be treated as a troops model rather than a scenery piece. The Hanging Tree has the following profile and special rules.
The Hanging Tree is part of the forces of darkness, cannot move or be moved by any means, automatically passes any test based on a statistic marked with an asterisk, is Immune to Psychology, is Unbreakable, is a Large Target, is immune to Poisoned Attacks, causes Terror, has a Unit Strength of 30 (and thus is immune to Killing Blow), has no flank or rear, and has Magic Resistance (3). VICTORY CONDITIONS TWO-PLAYER VERSION |
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Evil and chaotic armies have invaded the
Talabec Borders in search of the Nemesis Crown
and have left behind marks of their corrupt
nature, one of the most disturbing examples
of which is the Hanging Tree. Suspended from
this enormous, gnarled, and ancient tree are
gibbets, hanged men, and other grisly trophies
left behind by the foul Beastmen. It is rumored
that evil magics have been worked upon the
tree and that it draws the forces of darkness
to the vicinity. Local magistrates, upon hearing
of the Hanging Tree, have mustered the local
militia and allied forces of light to cleanse
the area of all dark creatures and destroy
the Hanging Tree with axe and flame.
WHO GOES FIRST?